no.
Completely different product categories.
Give up.
Who knows how high XBox is aiming for full sized console and what year it will launch.
What may be cutting edge one year can be mainstream next year and low end a year after that.
no.
Completely different product categories.
Give up.
It's a console, it can't be expensive.Who knows how high XBox is aiming for full sized console and what year it will launch.
That's true for any console ever shipped.What may be cutting edge one year can be mainstream next year and low end a year after that.
Shouldn't LPDDR6 be cheaper per Gigabyte compared to GDDR7?It's a console, it can't be expensive.
That's true for any console ever shipped.
Most were cheap commodity hardware to begin with.
Lot more expensive per unit of bandwidth.Shouldn't LPDDR6 be cheaper per Gigabyte compared to GDDR7?
SOC shoreline ain't free.With 8-ch (10'667 MT/s) or even 6-ch (14'200 MT/s) you could achieve ~1TB/s of bandwidth
Weren't the Last Gen SoCs basically Zen2 CCD with a heavy iGPU slapped on, that competed for the same TSMC 7nm capacity as their Desktop and Server derivatives at that time?It's a console, it can't be expensive.
That's true for any console ever shipped.
Most were cheap commodity hardware to begin with.
N7 (well, technically N6, which the consoles got ported to anyway) was the last shrink with gains in $/xtor. That's no longer the case anymore. A large N2P-based die would be prohibitively expensive. And that's not even taking the cost of advanced packaging into account.Weren't the Last Gen SoCs basically Zen2 CCD with a heavy iGPU slapped on, that competed for the same TSMC 7nm capacity as their Desktop and Server derivatives at that time?
What reason do we have to expect, that their next incarnation should be much further away from their PC Bleeding Edge cousins?
The prices of the consoles have now increased rather than decrease as used to be the caseWhat reason do we have to expect, that their next incarnation should be much further away from their PC Bleeding Edge cousins?
No they're fully bespoke designs.Weren't the Last Gen SoCs basically Zen2 CCD with a heavy iGPU slapped on
Console SoCs are unrelated to any desktop parts to begin with?that their next incarnation should be much further away from their PC Bleeding Edge cousins?
I wonder if a gaming console might be more dependent on the GPU vs the CPU? Certainly it will need a bunch of bandwidth to feed both though.Microsoft announced today that the next XBox will be AMD based. Console and hendheld.
What are the odds it is Zen 6 based?
The BOM could be more than that. Console manufacturers eat loss on the hardware and make it up on software (game) sales. That's always been the console model. They may get to break even by introducing a die shrink of the SoC few years down the road or like PS5 Pro, sell something at a higher price and make a slight profit off of it.As for the discussion on how price sensitive a gaming console is, the current XBOX retails for about $600. IME, that means the entire BOM needs to be around $200. I would be shocked if the APU is over $100.00 of that.
This is it. That's a big reason(not only one) they can be substantially cheaper than the PC.The BOM could be more than that. Console manufacturers eat loss on the hardware and make it up on software (game) sales.
Fair point 👍🏽N7 (well, technically N6, which the consoles got ported to anyway) was the last shrink with gains in $/xtor. That's no longer the case anymore. A large N2P-based die would be prohibitively expensive. And that's not even taking the cost of advanced packaging into account.
Also N7 wasn't bleeding edge at the time, Apple was on N5 already.
Well, in terms of location, it's a state-of-the-art N5 process that has just been released and has no production numbers or variations.Fair point 👍🏽
N7 (well, technically N6, which the consoles got ported to anyway) was the last shrink with gains in $/xtor. That's no longer the case anymore. A large N2P-based die would be prohibitively expensive. And that's not even taking the cost of advanced packaging into account.
Also N7 wasn't bleeding edge at the time, Apple was on N5 already.
Zen6 is already on N3 and TSM has good yields on anything and everything.The bonus is that if Microsoft for example wants a Zen 6 core on N3 and you were only planning on making N2 Zen 6 cores well now you have an N3 Zen 6 core design sitting around you can use in your own products down the road.
This is very profitable to structure, but of course also tanks revenue vs a similar deal structured the other way. Will leave to more seasoned financial veterans to say which is more preferable.The Xbox Series X SoC was massive - 360 mm^2. At that size you get 156 19x19mm dies, and even with very mature yields you'd be lucky to net 120 working dies per wafer. That's costing ~$200 per chip in N3 and ~$300 in N2 once you consider packaging.
If I was AMD I wouldn't even be handling the manufacture of chips. I'd charge Microsoft a flat fee to do the design and work out a three way deal with TSMC and Microsoft that those two work out the manufacturing and pay a per chip royalty. AMD was in a MUCH different position when they made the deal for the previous Xbox. They aren't desperate now, they don't need to make a deal here. Why incur the yield risk yourself when you can make a deal that's guaranteed to be profitable? That way you don't care what process Microsoft wants or how TSMC is doing yield wise. You design it to Microsoft's specs, and once they've accepted it it is up to them to figure all that stuff out and you just sit back and collect the checks.
The bonus is that if Microsoft for example wants a Zen 6 core on N3 and you were only planning on making N2 Zen 6 cores well now you have an N3 Zen 6 core design sitting around you can use in your own products down the road.