Question Zen 6 Speculation Thread

Page 152 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

LightningZ71

Platinum Member
Mar 10, 2017
2,241
2,749
136
My prediction is that the "consoles" for the next generation won't be much larger than glorified set-top-boxes the size of uSFF PCs. There's no need for room for an optical drive. Local storage will be on an SSD like this generation, but it'll likely be not much larger, but probably a bit faster. I/O needs are drastically curtailed as compared to laptop and desktop chips, so they will have little more on their shoreline than memory controllers and a small I/O section. NPUs will be in-style, so there will be one there naturally.

It's going to be another heavily customized chip, likely with a single Zen6 CCX with mixed core types and about double the gpu resources of the current top of the line console.

For handhelds, I really don't see them pushing much beyond whatever is out there in the "Z3" generation of products. Much more gpu grunt is wasted in mobile.
 

basix

Member
Oct 4, 2024
122
252
96
It's a console, it can't be expensive.

That's true for any console ever shipped.
Most were cheap commodity hardware to begin with.
Shouldn't LPDDR6 be cheaper per Gigabyte compared to GDDR7?
LPDDR6 would be your commodity there.

With 8-ch (10'667 MT/s) or even 6-ch (14'200 MT/s) you could achieve ~1TB/s of bandwidth. Same as a 256bit GDDR7 interface at 32 Gbps.
 
  • Like
Reactions: Joe NYC

basix

Member
Oct 4, 2024
122
252
96
The question is: Is memory capacity more expensive or a little bit more Die area? GDDR7 ain't free as well, Die area wise and memory capacity wise.

The shoreline on Strix Halo does not look crowded at all, if you remove the for a console unnecessary stuff. 6-ch should be very cost effective.

And you would basically have most IP in N3P anyways, reuse from monolithic APU designs (Zen 6, RDNAx). Just remove unnecessary NPU and media stuff, add a few more CU and bit more bandwidth and there you have a console SoC.
 

BorisTheBlade82

Senior member
May 1, 2020
698
1,107
136
It's a console, it can't be expensive.

That's true for any console ever shipped.
Most were cheap commodity hardware to begin with.
Weren't the Last Gen SoCs basically Zen2 CCD with a heavy iGPU slapped on, that competed for the same TSMC 7nm capacity as their Desktop and Server derivatives at that time?
What reason do we have to expect, that their next incarnation should be much further away from their PC Bleeding Edge cousins?
 

CouncilorIrissa

Senior member
Jul 28, 2023
632
2,462
96
Weren't the Last Gen SoCs basically Zen2 CCD with a heavy iGPU slapped on, that competed for the same TSMC 7nm capacity as their Desktop and Server derivatives at that time?
What reason do we have to expect, that their next incarnation should be much further away from their PC Bleeding Edge cousins?
N7 (well, technically N6, which the consoles got ported to anyway) was the last shrink with gains in $/xtor. That's no longer the case anymore. A large N2P-based die would be prohibitively expensive. And that's not even taking the cost of advanced packaging into account.
Also N7 wasn't bleeding edge at the time, Apple was on N5 already.
 

adroc_thurston

Diamond Member
Jul 2, 2023
5,806
8,143
96
Weren't the Last Gen SoCs basically Zen2 CCD with a heavy iGPU slapped on
No they're fully bespoke designs.
PS5 moreso, since the CPU and GPUs there are somewhat bespoke themselves.
that their next incarnation should be much further away from their PC Bleeding Edge cousins?
Console SoCs are unrelated to any desktop parts to begin with?
 

OneEng2

Senior member
Sep 19, 2022
616
859
106
Microsoft announced today that the next XBox will be AMD based. Console and hendheld.

What are the odds it is Zen 6 based?

I wonder if a gaming console might be more dependent on the GPU vs the CPU? Certainly it will need a bunch of bandwidth to feed both though.

I would also think that a major concern for the next XBox would be the library support offered to handle the low level interfaces for optimizing performance by getting close to metal.

As for the discussion on how price sensitive a gaming console is, the current XBOX retails for about $600. IME, that means the entire BOM needs to be around $200. I would be shocked if the APU is over $100.00 of that.

So to answer the question, gaming console processors are VERY cost sensitive.
 
Jul 27, 2020
25,097
17,453
146
As for the discussion on how price sensitive a gaming console is, the current XBOX retails for about $600. IME, that means the entire BOM needs to be around $200. I would be shocked if the APU is over $100.00 of that.
The BOM could be more than that. Console manufacturers eat loss on the hardware and make it up on software (game) sales. That's always been the console model. They may get to break even by introducing a die shrink of the SoC few years down the road or like PS5 Pro, sell something at a higher price and make a slight profit off of it.

I think the only console manufacturer who has repeatedly played it safe is Nintendo, going for pretty pedestrian specs.
 

Thunder 57

Diamond Member
Aug 19, 2007
3,706
6,259
136
$200? Ha! That's good for a laugh. It's anyone's guess, but I wouldn't go any lower than at least double that. Also no way AMD is going to pump out powerful custom silicon to sell it at $100 a pop.
 
  • Like
Reactions: Io Magnesso

BorisTheBlade82

Senior member
May 1, 2020
698
1,107
136
N7 (well, technically N6, which the consoles got ported to anyway) was the last shrink with gains in $/xtor. That's no longer the case anymore. A large N2P-based die would be prohibitively expensive. And that's not even taking the cost of advanced packaging into account.
Also N7 wasn't bleeding edge at the time, Apple was on N5 already.
Fair point 👍🏽
 
  • Like
Reactions: Io Magnesso

Io Magnesso

Member
Jun 12, 2025
51
20
36
Fair point 👍🏽
Well, in terms of location, it's a state-of-the-art N5 process that has just been released and has no production numbers or variations.
It's pre-N5, but it feels like N7(N6) with variations and plenty of production volume.
It may be like the relationship between N5 and N3 now.
If N2 comes out and N3P or N3X comes out
The first place to make a consumer chip is to go to N2.
If the chip size is too big or you want to make a chip for enterprise/HPC/AI Choose the N3, which has more stable production numbers and more high-performance options…
Well, there may be exceptions.
 

Doug S

Diamond Member
Feb 8, 2020
3,196
5,482
136
N7 (well, technically N6, which the consoles got ported to anyway) was the last shrink with gains in $/xtor. That's no longer the case anymore. A large N2P-based die would be prohibitively expensive. And that's not even taking the cost of advanced packaging into account.
Also N7 wasn't bleeding edge at the time, Apple was on N5 already.

The Xbox Series X SoC was massive - 360 mm^2. At that size you get 156 19x19mm dies, and even with very mature yields you'd be lucky to net 120 working dies per wafer. That's costing ~$200 per chip in N3 and ~$300 in N2 once you consider packaging.

If I was AMD I wouldn't even be handling the manufacture of chips. I'd charge Microsoft a flat fee to do the design and work out a three way deal with TSMC and Microsoft that those two work out the manufacturing and pay a per chip royalty. AMD was in a MUCH different position when they made the deal for the previous Xbox. They aren't desperate now, they don't need to make a deal here. Why incur the yield risk yourself when you can make a deal that's guaranteed to be profitable? That way you don't care what process Microsoft wants or how TSMC is doing yield wise. You design it to Microsoft's specs, and once they've accepted it it is up to them to figure all that stuff out and you just sit back and collect the checks.

The bonus is that if Microsoft for example wants a Zen 6 core on N3 and you were only planning on making N2 Zen 6 cores well now you have an N3 Zen 6 core design sitting around you can use in your own products down the road.
 
  • Like
Reactions: Saylick

adroc_thurston

Diamond Member
Jul 2, 2023
5,806
8,143
96
The bonus is that if Microsoft for example wants a Zen 6 core on N3 and you were only planning on making N2 Zen 6 cores well now you have an N3 Zen 6 core design sitting around you can use in your own products down the road.
Zen6 is already on N3 and TSM has good yields on anything and everything.
They're kings of yield.
 

inquiss

Senior member
Oct 13, 2010
457
673
136
The Xbox Series X SoC was massive - 360 mm^2. At that size you get 156 19x19mm dies, and even with very mature yields you'd be lucky to net 120 working dies per wafer. That's costing ~$200 per chip in N3 and ~$300 in N2 once you consider packaging.

If I was AMD I wouldn't even be handling the manufacture of chips. I'd charge Microsoft a flat fee to do the design and work out a three way deal with TSMC and Microsoft that those two work out the manufacturing and pay a per chip royalty. AMD was in a MUCH different position when they made the deal for the previous Xbox. They aren't desperate now, they don't need to make a deal here. Why incur the yield risk yourself when you can make a deal that's guaranteed to be profitable? That way you don't care what process Microsoft wants or how TSMC is doing yield wise. You design it to Microsoft's specs, and once they've accepted it it is up to them to figure all that stuff out and you just sit back and collect the checks.

The bonus is that if Microsoft for example wants a Zen 6 core on N3 and you were only planning on making N2 Zen 6 cores well now you have an N3 Zen 6 core design sitting around you can use in your own products down the road.
This is very profitable to structure, but of course also tanks revenue vs a similar deal structured the other way. Will leave to more seasoned financial veterans to say which is more preferable.