Question Zen 6 Speculation Thread

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LightningZ71

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Mar 10, 2017
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My prediction is that the "consoles" for the next generation won't be much larger than glorified set-top-boxes the size of uSFF PCs. There's no need for room for an optical drive. Local storage will be on an SSD like this generation, but it'll likely be not much larger, but probably a bit faster. I/O needs are drastically curtailed as compared to laptop and desktop chips, so they will have little more on their shoreline than memory controllers and a small I/O section. NPUs will be in-style, so there will be one there naturally.

It's going to be another heavily customized chip, likely with a single Zen6 CCX with mixed core types and about double the gpu resources of the current top of the line console.

For handhelds, I really don't see them pushing much beyond whatever is out there in the "Z3" generation of products. Much more gpu grunt is wasted in mobile.
 

basix

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Oct 4, 2024
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It's a console, it can't be expensive.

That's true for any console ever shipped.
Most were cheap commodity hardware to begin with.
Shouldn't LPDDR6 be cheaper per Gigabyte compared to GDDR7?
LPDDR6 would be your commodity there.

With 8-ch (10'667 MT/s) or even 6-ch (14'200 MT/s) you could achieve ~1TB/s of bandwidth. Same as a 256bit GDDR7 interface at 32 Gbps.
 
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basix

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The question is: Is memory capacity more expensive or a little bit more Die area? GDDR7 ain't free as well, Die area wise and memory capacity wise.

The shoreline on Strix Halo does not look crowded at all, if you remove the for a console unnecessary stuff. 6-ch should be very cost effective.

And you would basically have most IP in N3P anyways, reuse from monolithic APU designs (Zen 6, RDNAx). Just remove unnecessary NPU and media stuff, add a few more CU and bit more bandwidth and there you have a console SoC.
 

BorisTheBlade82

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May 1, 2020
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It's a console, it can't be expensive.

That's true for any console ever shipped.
Most were cheap commodity hardware to begin with.
Weren't the Last Gen SoCs basically Zen2 CCD with a heavy iGPU slapped on, that competed for the same TSMC 7nm capacity as their Desktop and Server derivatives at that time?
What reason do we have to expect, that their next incarnation should be much further away from their PC Bleeding Edge cousins?
 

CouncilorIrissa

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Jul 28, 2023
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Weren't the Last Gen SoCs basically Zen2 CCD with a heavy iGPU slapped on, that competed for the same TSMC 7nm capacity as their Desktop and Server derivatives at that time?
What reason do we have to expect, that their next incarnation should be much further away from their PC Bleeding Edge cousins?
N7 (well, technically N6, which the consoles got ported to anyway) was the last shrink with gains in $/xtor. That's no longer the case anymore. A large N2P-based die would be prohibitively expensive. And that's not even taking the cost of advanced packaging into account.
Also N7 wasn't bleeding edge at the time, Apple was on N5 already.
 

adroc_thurston

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Jul 2, 2023
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Weren't the Last Gen SoCs basically Zen2 CCD with a heavy iGPU slapped on
No they're fully bespoke designs.
PS5 moreso, since the CPU and GPUs there are somewhat bespoke themselves.
that their next incarnation should be much further away from their PC Bleeding Edge cousins?
Console SoCs are unrelated to any desktop parts to begin with?
 

OneEng2

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Sep 19, 2022
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Microsoft announced today that the next XBox will be AMD based. Console and hendheld.

What are the odds it is Zen 6 based?

I wonder if a gaming console might be more dependent on the GPU vs the CPU? Certainly it will need a bunch of bandwidth to feed both though.

I would also think that a major concern for the next XBox would be the library support offered to handle the low level interfaces for optimizing performance by getting close to metal.

As for the discussion on how price sensitive a gaming console is, the current XBOX retails for about $600. IME, that means the entire BOM needs to be around $200. I would be shocked if the APU is over $100.00 of that.

So to answer the question, gaming console processors are VERY cost sensitive.
 
Jul 27, 2020
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As for the discussion on how price sensitive a gaming console is, the current XBOX retails for about $600. IME, that means the entire BOM needs to be around $200. I would be shocked if the APU is over $100.00 of that.
The BOM could be more than that. Console manufacturers eat loss on the hardware and make it up on software (game) sales. That's always been the console model. They may get to break even by introducing a die shrink of the SoC few years down the road or like PS5 Pro, sell something at a higher price and make a slight profit off of it.

I think the only console manufacturer who has repeatedly played it safe is Nintendo, going for pretty pedestrian specs.
 

BorisTheBlade82

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May 1, 2020
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N7 (well, technically N6, which the consoles got ported to anyway) was the last shrink with gains in $/xtor. That's no longer the case anymore. A large N2P-based die would be prohibitively expensive. And that's not even taking the cost of advanced packaging into account.
Also N7 wasn't bleeding edge at the time, Apple was on N5 already.
Fair point 👍🏽
 
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Io Magnesso

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Fair point 👍🏽
Well, in terms of location, it's a state-of-the-art N5 process that has just been released and has no production numbers or variations.
It's pre-N5, but it feels like N7(N6) with variations and plenty of production volume.
It may be like the relationship between N5 and N3 now.
If N2 comes out and N3P or N3X comes out
The first place to make a consumer chip is to go to N2.
If the chip size is too big or you want to make a chip for enterprise/HPC/AI Choose the N3, which has more stable production numbers and more high-performance options…
Well, there may be exceptions.
 

Doug S

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N7 (well, technically N6, which the consoles got ported to anyway) was the last shrink with gains in $/xtor. That's no longer the case anymore. A large N2P-based die would be prohibitively expensive. And that's not even taking the cost of advanced packaging into account.
Also N7 wasn't bleeding edge at the time, Apple was on N5 already.

The Xbox Series X SoC was massive - 360 mm^2. At that size you get 156 19x19mm dies, and even with very mature yields you'd be lucky to net 120 working dies per wafer. That's costing ~$200 per chip in N3 and ~$300 in N2 once you consider packaging.

If I was AMD I wouldn't even be handling the manufacture of chips. I'd charge Microsoft a flat fee to do the design and work out a three way deal with TSMC and Microsoft that those two work out the manufacturing and pay a per chip royalty. AMD was in a MUCH different position when they made the deal for the previous Xbox. They aren't desperate now, they don't need to make a deal here. Why incur the yield risk yourself when you can make a deal that's guaranteed to be profitable? That way you don't care what process Microsoft wants or how TSMC is doing yield wise. You design it to Microsoft's specs, and once they've accepted it it is up to them to figure all that stuff out and you just sit back and collect the checks.

The bonus is that if Microsoft for example wants a Zen 6 core on N3 and you were only planning on making N2 Zen 6 cores well now you have an N3 Zen 6 core design sitting around you can use in your own products down the road.
 
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adroc_thurston

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The bonus is that if Microsoft for example wants a Zen 6 core on N3 and you were only planning on making N2 Zen 6 cores well now you have an N3 Zen 6 core design sitting around you can use in your own products down the road.
Zen6 is already on N3 and TSM has good yields on anything and everything.
They're kings of yield.
 

inquiss

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Oct 13, 2010
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The Xbox Series X SoC was massive - 360 mm^2. At that size you get 156 19x19mm dies, and even with very mature yields you'd be lucky to net 120 working dies per wafer. That's costing ~$200 per chip in N3 and ~$300 in N2 once you consider packaging.

If I was AMD I wouldn't even be handling the manufacture of chips. I'd charge Microsoft a flat fee to do the design and work out a three way deal with TSMC and Microsoft that those two work out the manufacturing and pay a per chip royalty. AMD was in a MUCH different position when they made the deal for the previous Xbox. They aren't desperate now, they don't need to make a deal here. Why incur the yield risk yourself when you can make a deal that's guaranteed to be profitable? That way you don't care what process Microsoft wants or how TSMC is doing yield wise. You design it to Microsoft's specs, and once they've accepted it it is up to them to figure all that stuff out and you just sit back and collect the checks.

The bonus is that if Microsoft for example wants a Zen 6 core on N3 and you were only planning on making N2 Zen 6 cores well now you have an N3 Zen 6 core design sitting around you can use in your own products down the road.
This is very profitable to structure, but of course also tanks revenue vs a similar deal structured the other way. Will leave to more seasoned financial veterans to say which is more preferable.
 

marees

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Apr 28, 2024
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This is very profitable to structure, but of course also tanks revenue vs a similar deal structured the other way. Will leave to more seasoned financial veterans to say which is more preferable.
At the volume of Sony, revenue should be Prioritized

At the volume of steam deck/Rog xbox ally, profitability should be Prioritized

For xbox ???
 
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OneEng2

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This is it. That's a big reason(not only one) they can be substantially cheaper than the PC.

$200 is way too low. But taking guesses as a fact is common nowadays.
I do this for a living. If you do a bit of research on the subject, you will find I am correct.

As for the loss leader concept, that is possible; however, for that to work, MS would need to have their crap squared away on the business model. HP and printers is a good example of where this model works; however, with a printer, the additional sales of Ink are virtually guaranteed over the life of the printer. Much less so are the sales of MS titles for XBOX. MS could theoretically make a fee on other peoples games; however, this might not work in other ways as it puts a negative cost influence on a game developer to port to XBOX. I am unfamiliar with this industry and the contractual aspects between partners.

If you do some research into all the costs that go into a retail pricing strategy all the way down to the CM that makes the product in the factory, I think you will be surprised at how low the BOM needs to be to ensure that all the mouths get fed up and down the food chain of that product.
The Xbox Series X SoC was massive - 360 mm^2. At that size you get 156 19x19mm dies, and even with very mature yields you'd be lucky to net 120 working dies per wafer. That's costing ~$200 per chip in N3 and ~$300 in N2 once you consider packaging.

If I was AMD I wouldn't even be handling the manufacture of chips. I'd charge Microsoft a flat fee to do the design and work out a three way deal with TSMC and Microsoft that those two work out the manufacturing and pay a per chip royalty. AMD was in a MUCH different position when they made the deal for the previous Xbox. They aren't desperate now, they don't need to make a deal here. Why incur the yield risk yourself when you can make a deal that's guaranteed to be profitable? That way you don't care what process Microsoft wants or how TSMC is doing yield wise. You design it to Microsoft's specs, and once they've accepted it it is up to them to figure all that stuff out and you just sit back and collect the checks.

The bonus is that if Microsoft for example wants a Zen 6 core on N3 and you were only planning on making N2 Zen 6 cores well now you have an N3 Zen 6 core design sitting around you can use in your own products down the road.
Indeed! This model guarantees a profit for AMD; however, as with most deals, it also guarantees AMD wont make a fortune on the deal either. Safe almost always means low margins. Higher risk deals CAN result in very high margins .... but can also leave you holding the bag ;).

FWIW, placing ANY product on a big box shelf costs about 30% of the products price. Start at the CM and you pay not only for the parts (and the tariffs into the CM country) but also the incoming shipping to the CM. You pay for ocean shipping from the CM (and tariffs into the US). You pay for wearhousing, fulfillment, distribution, and final shipping to a customer for many sales.

It's harder than one might think to make money selling hardware.
 

Doug S

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Feb 8, 2020
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This is very profitable to structure, but of course also tanks revenue vs a similar deal structured the other way. Will leave to more seasoned financial veterans to say which is more preferable.

Just look at what Wall Street values. Yes if revenue goes up by x% that's good, but only if they keep the same margin or better yet improve their margin. Can AMD charge their normal margins on these Xbox SoCs after already having paid TSMC their margin?

Back when AMD was negotiating the last deal with Microsoft they were mostly the x86 PC value segment. Intel owned the high margin segments like servers and higher end laptops/desktops. AMD's margins were crap when compared to Intel. That's not the story today. Their other big market is GPU, which thanks to AI demand also has higher margins than before the last Xbox.

So in order to just maintain their current margins they need a significantly higher margin than they were getting from Microsoft last time. Given how much more the chip is likely to cost AMD than it did last time that means they would be asking Microsoft to pay WAY more than last time around. I don't see Microsoft agreeing to that.

Which is why I suggested the alternate plan where Microsoft simply pays for the design and a per chip licensing fee. That per chip licensing fee is a 100% margin for AMD! So yeah their revenue doesn't go up by as much as would if they sold the chips to Microsoft the traditional way, but there's no way doing that doesn't depress their overall margin to some degree.

Whether they make more money via the licensing route vs the traditional route is unknown - it depends on what per chip licensing fee vs what per chip sales price they would be able to negotiate with Microsoft. From Microsoft's perspective if they have a certain target price in mind they don't really care which way they go so long as they end up on that target price. If either way meant the same target price for Microsoft then it is the same raw profit for AMD too (assuming they know what TSMC cost and yields will be, which they have a very good idea about) Accounting wise it makes no difference to Microsoft, it just differs who they're writing the checks to. But accounting wise it makes a huge difference to AMD.
 
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jpiniero

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Which is why I suggested the alternate plan where Microsoft simply pays for the design and a per chip licensing fee. That per chip licensing fee is a 100% margin for AMD! So yeah their revenue doesn't go up by as much as would if they sold the chips to Microsoft the traditional way, but there's no way doing that doesn't depress their overall margin to some degree.

That's what the console deals are. Well, they pay TSMC through AMD for the wafers they ordered.
 

Thunder 57

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Aug 19, 2007
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I do this for a living. If you do a bit of research on the subject, you will find I am correct.

As for the loss leader concept, that is possible; however, for that to work, MS would need to have their crap squared away on the business model. HP and printers is a good example of where this model works; however, with a printer, the additional sales of Ink are virtually guaranteed over the life of the printer. Much less so are the sales of MS titles for XBOX. MS could theoretically make a fee on other peoples games; however, this might not work in other ways as it puts a negative cost influence on a game developer to port to XBOX. I am unfamiliar with this industry and the contractual aspects between partners.

If you do some research into all the costs that go into a retail pricing strategy all the way down to the CM that makes the product in the factory, I think you will be surprised at how low the BOM needs to be to ensure that all the mouths get fed up and down the food chain of that product.

Indeed! This model guarantees a profit for AMD; however, as with most deals, it also guarantees AMD wont make a fortune on the deal either. Safe almost always means low margins. Higher risk deals CAN result in very high margins .... but can also leave you holding the bag ;).

FWIW, placing ANY product on a big box shelf costs about 30% of the products price. Start at the CM and you pay not only for the parts (and the tariffs into the CM country) but also the incoming shipping to the CM. You pay for ocean shipping from the CM (and tariffs into the US). You pay for wearhousing, fulfillment, distribution, and final shipping to a customer for many sales.

It's harder than one might think to make money selling hardware.

Microsoft (and Sony) do make money on 3rd party games sold on their platform. That's been a thing since forever. Makes me question anything you have to say on the subject. If you look around, $500 seems to be a common guess as to Xbox Series X BoM. So despite coming across as an authority on the subject I again question how much you really know.



And they certainly won't be getting as favorable a deal from AMD this time around.
 
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